Thursday, August 29, 2019

Ozobot Classroom - STEAM learning management system coming this Fall

Ozobot, makers of robots that empower coding and STEAM education for grades K–12, recently unveiled its new Ozobot Classroom learning management system.

Launching this fall, Ozobot Classroom will offer teachers an even better way to bring coding into lessons on any subject and at any grade level—with features that include an educator dashboard, real-time insights into student progress, a curriculum builder, and more. It will be the first LMS of its kind, delivering powerful insights into student engagement both with and without screens.

Once teachers create an account, they will be guided through training in Ozobot’s 2 Ways to Code: on-screen with OzoBlockly visual programming and screen-free with Color Codes. From there, educators can manage students and bots, access standards-aligned lesson recommendations, assign activities and digital badges, and use real-time insights into students’ online and offline activity to inform their teaching strategies.

As the only learning management system that provides insights for screen-free activities, teachers can keep up with their students' progress in real time. Once students have started interacting with their robots, Ozobot Classroom will then provide lesson recommendations and build a curriculum based on the individualized student data. 

Ozobot's Evo Educator Entry Kit and Evo Classroom Kit, which are compatible with the new Ozobot Classroom, were also selected as finalists for the 2019 SIIA CODiE Awards. The SIIA CODiE Awards recognize the top innovative products and services in the education and business technology industries. For more information on Ozobot's coding and STEAM products, and for a sneak peek at Ozobot Classroom, please visit


STEM Resources for Education 



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